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User Experience Engineering

2016 User Experience Engineering - designing novel app interfaces
Page last edited by Per Bækgaard (pgba) 28/12-2017

The DTU course in UX user experience engineering January 4-22, 2016 in building 324 #020/040, is focused on applying lean methods to design novel app interfaces incorporating aspects of cognitive computing, emotion recognition and biometric sensors using high-level prototyping tools like POP and InVision to build functional prototypes.

Taking an agile approach to formulate user needs as hypotheses which are iteratively validated, Lean UX provides a methodological framework for rapid prototyping of MVP minimum viable products, centered on incorporating only the most essential features, while reducing time to market based on reuse of design patterns.

 
The course schedule will consist of daily student presentations / lectures monday through friday 8-12 followed by groupwork focused on the weekly assignments in the afternoon 13-17. All students will be required to upload their updated prototype designs on a daily basis, so they will be accessible for everyone to view and test online. The morning sessions will include discussions of a subset of the uploaded student presentations, focused on demonstrating the topics introduced the previous day, plus at the end a short lecture introducing the concepts behind the assignments to be prepared for the following day.
 
There will be three different design themes, one for each of the three weeks, meaning, the course work will be evaluated on a weekly basis, with final iterations of the interface prototypes to be uploaded each thursday with subsequent presentations during a friday morning session each week.
 
Reading material related to the three design themes will be made available on a weekly basis, and as general background reading material for the course we will use Laura Klein's "UX for lean startups"
 
Lecturers:
 
 
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