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Lean UX user experience design

week 1
Page last edited by Per Bækgaard (pgba) 02/10-2014

Learning objectives (Specific)

  • Reverse engineer an app to identify the user needs that it solves
  • Model user needs and unique value proposition using a lean canvas
  • Sketch out user hypotheses you wish to validate in a prototype design
  • Validate the user hypotheses by testing the design as a functional prototype

 

Lectures

Lean methods related to UX user experience, reusable design patterns and rapid prototyping.

 

Group work related to week 1 assignment A

Monday:

  • Reverse engineering: analyze Beats Music  app to identify user needs (define user segments, frequent usage scenarios, usage patterns based on type of device, changing user needs throughout the day, mechanisms used for navigation,  sharing, liking)
  • Lean canvas : map out needs, existing alternatives, user segments, unique value proposition and the solution provided by the Beats Music app using a lean business model canvas
  • Prototyping: identify user needs for a music streaming app that are not solved in existing solutions like e.g. Spotify; define how you could possibly validate these user needs in a functional prototype using POP for iOS or android, sketch out the app functionalities on paper as wireframes, import the wireframes into a storyboard using POP, transform the storyboard into a functional POP prototype with simple navigation
  • Presentation : demo 1st iteration of your POP prototype and state what user needs it is meant to validate

Thursday:

  • Validation of user needs  : validate your user hypotheses by testing the 1st iteration of your POP prototype concept with members of the other groups to collect and incorporate feedback for 2nd iteration of your design
  • Peer review: present 2nd iteration of your POP prototype app (max. 5 min per group)
  • Iteration: incorporate feedback and new ideas into the design and upload your prototype before friday at 17.

 

Slides

Videos

  • Lecture 1 A - define user needs in relation to segments using a lean business model canvas.Validate the identified user needs by creating a functional prototype using tools like POP.
  • Lecture 2 A - gestalt principles; how our brains connect objects into line and shapes as a basis for UX design patterns.
  • Lecture 2 B - usage of the gestalt principles proximity, similarity, continuity and closure in iOS apps

Literature

Laura Klein: "UX for lean startups"  Chapter 1: Early validation (free sample)

Ash Maurya: "Running Lean", Chapter 1 Meta-principles (free sample)

 

Software

POP app for prototyping on paper

 

Links

Peer review form (to be used thursday afternoon for plenum review)

Peer review results w/wordcloud (simple version w/o wordcloud)

 

 

This week's prototypes

 

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