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Lecture 6 - Multi-Device Design
Page last edited by Per Bækgaard (pgba) 09/10-2017
Monday Oktober 9th
Learning objectives week 6
Assignment week 6Include the use of an Apple Watch to your system. Use members from at least two other groups to 1) validate parts of your system, based on clearly stated hypotheses, while 2) qualitatively getting feedback to specified parts of your system (uncovering issues). Then iterate your design, taking available feedback into consideration. Upload one PDF per group outlining 1) a lean business canvas for an app/system that support patients with chronic heart failure, 2) sketching goals, activities and tasks in a user story map as hypotheses that can be validated with 3) annotated (microinteractions, backend integration) wireframes showing both app/tablet/computer as well as watch interactions, still using Google Material Design for the non-watch activities, and 4) include a working link to a functional Marvell app wireframe/prototype. Also include 5) a summary of your validation hypotheses, how you validated them, and what the results were Deadline for hand-in is Thursday this week at 19:00 to the peergrade.io course page. Subsequently individually review the projects you have been assigned on peergrade before Friday this week at 23:00. SlidesVideo lecturesRequired ReadingLaura Klein: "UX for lean startups", chapters 7 and 8 Michal Levin: Multi-Device Experiences. (Chapter 1 An Ecosystem of Connected Devices) Apple: WatchOS Additional LinksMichal Levin: Multi-Device Experiences. Albert, W. and Tullis, T.: Measuring the user experience: collecting, analyzing, and presenting usability metrics. Newnes, 2013. Apple Interface Guidelines, Apple Inc Eric Almquist, John Senior and Nicolas Bloch: "The elements of value” (previously read in lecture 2) |
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