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2016 Jan 11-15 project: Eye tracking the user experience
Page last edited by Per Bækgaard (pgba) 28/12-2017
Week 2 project The emergence of low cost eye tracking sensors built into next generation mobile devices will enable us to continuously monitor how users interact with smartphone screens or dynamically render 3D grahics in VR headsets based on eye movements. Whereas gaze data has typically been used passively to optimize layout in user interfaces or actively to control games, novel uses cases may be implemented in relation to game analytics, optimization of game play or design of interfaces that adapt to our perceived level of attention or unique fixation signatures based on eye tracking data retrieved using The Eye Tribe API. Learning objectives
Monday January 11 8: Short lecture followed by group work on the assignment : outline a biometric game analytics/play optimization concept based on the The Eye Tribe API frame object (timestamp, on/off tracking of gaze coordinates, pupil size) using a lean business model canvas (needs, segments, UVP, solution) and user story map (outcomes, activities, tasks) which are to be uploaded to campusnet as a PDF before lunch 13: Brief presentations and feedback on selected projects followed by group work; sketch out your concept in a story board annotated with microinteractions (triggers rules feedback loops modes) which describe what happens between the wireframes 16: Upload group work as a PDF containing story board, business model canvas and user story map to peergrade.io - subsequently review the projects you have been assigned. Slides Literature Aga Bojko: Eye tracking the user experience (Chapter 1: "Why eye tracking?") Per Bækgaard: "Eye movements" Tuesday January 12 8: Short lecture followed by group work on the assignment : utilize pupil dilation to assess cognitive load in your biometric game analytics/play optimization concept - sketch out your revised concept in a story board annotated with microinteractions and upload to campusnet as a PDF before lunch 13: Brief presentations and feedback on selected projects followed by group work; validate your prototype with at least three other groups, utilize the feedback as input for a revised next iteration, update your storybard adding microinteractions (triggers rules feedback loops modes) which describe what happens between the wireframes 16: Upload group work as a PDF containing story board, business model canvas and user story map to peergrade.io - subsequently review the projects you have been assigned. Slides Literature Per Bækgaard, Michael Kai Petersen & Jakob Eg Larsen: "Assessing levels of attention using low cost eye tracking" Wednesday January 13 8: Short lecture followed by group work on the assignment : incorporate fixation patterns in your biometric game analytics/play optimization concept - sketch out your revised concept in a story board annotated with microinteractions and upload to campusnet as a PDF before lunch 13: Brief presentations and feedback on selected projects followed by group work; validate your prototype with at least three other groups, utilize the feedback as input for a revised next iteration, update your storybard adding microinteractions (triggers rules feedback loops modes) which describe what happens between the wireframes 16: Upload group work as a PDF containing story board, business model canvas and user story map to peergrade.io - subsequently review the projects you have been assigned. Slides Literature Per Bækgaard, Michael Kai Petersen & Jakob Eg Larsen: "Thinking outside of the box or enjoying your 2 seconds of frame?" Thursday January 14 8: Short lecture followed by group work on the assignment: emphasize the "job story" of your concept in a landing page, scope it in relation to your user story map and upload to campusnet as a PDF before lunch 13: Brief presentations and feedback on selected projects followed by group work; 16: Upload group work as a PDF containing story board, business model canvas and user story map to peergrade.io - subsequently review the projects you have been assigned. Video Clayton Christensen: "Understanding the job" Literature Alan Klement: " Replacing the user story with the job story" Alan Klement: "5 tips for writing a job story" Friday January 15 8: Project presentations (3 mins per group) with live peer review assessing 1. to what extent does the prototype address clearly defined user needs for a specific segment ? 2. to what extent does the prototype as a minimum viable product solve these needs ? Please use this form for the feedback, and get the results later here. 17: Upload final project report fulfilling the above learning objectives for a biometric game analytics/play optimization concept, including lean business model canvas, user story map, screenshot of storyboard and link to POP prototype (whenever relevant), using the ACM article format (half a page per group member, only PDFs accepted as hand-in) |
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