Wiki
User Experience Engineering

Jan 8-12: Augmented Reality
Page last edited by Per Bækgaard (pgba) 13/01-2018

Augmented Reality systems like the Microsoft HoloLens are examples of Mixed Reality: blending the virtual and real worlds. This offers new and exiting opportunities for systems design, but also poses a whole new set of challenges when designing solid User Experiences.

This weeks project will focus on re-enginering existing ideas and apps to work in an augmented reality setting, evolving into your own idea.

Notice: This page will be updated throughout the week with additional information and material.

Learning objectives
  • Identify, model and validate user needs and goals for specific market segments, using an iterative hierarchical process
  • Design and validate MVP UX prototypes building upon established interface paradigms
  • Design and validate MVP UX prototypes for emerging and novel types of interfaces
  • Design methods to rapidly measure and validate such hypothesis, facilitating a data driven decision process
  • Map out user needs, existing alternatives, market segments, unique value propositions and solutions provided by your augmented reality app using a lean business model canvas
  • Create user story maps for your augmented reality app in order to hierarchically model high level goals, activities and tasks as basis for scoping the prototype
  • Prioritize what slices of the user story map tasks you would translate into the wireframes and storyboard that would make up a first teration for your augmented reality app prototype
  • Define how your augmented reality app prototype will enable you to validate whether it solves a user "problem" for a specific market "segment" and to what degree that is reflected in your MVP minimum viable product "solution"
  • Use UX prototyping techniques to communicate with a diverse set of stakeholders

Monday

08:00: Recap and Introductory lecture on Augmented Reality Systems

09:00: Group work and Hand-In of a Landing Page (and Lean Canvas) describing an AR extension to another app

12:00: Lunch break

13:00: Guest Lecture (John Paulin Hansen)

14:00: Group work (and simultaneous VR demo) (NOTE: 450#011 is NOT available in the afternoon)

16:00: Review in clusters of 2-3 groups

17:00: Hand-In of a Landing Page, Lean Canvas, initial USM and Annotated Wireframes

Slides: Morning Lecture. Guest Lecture.

Tuesday

08:00: Feedback and lecture on validation

09:00: Group work and (preparation of) validation

12:00: Hand-In to CampusNet and Lunch break

13:00: Short feedback session followed by group work, validation with other groups and poster preparation

15:59: Hand-In to Peergrade

16:00: Peergrade open until 17:00

Slides: Morning Lecture.

Wednesday

08:00: Feedback and midterm evaluation

09:30: Poster Session(s) followed by group work

12:30: Lunch break

13:30: Short common session followed by group work

15:59: Hand-In to Peergrade (focus on validation)

16:00: Peergrade open until 20:00

Thursday

08:00: Feedback and summary lecture

09:00: Group work

12:00: Hand-In to CampusNet and Lunch break

13:00: Short feedback session followed by group work and preparation for final presentation

17:00: Hand-In to CampusNet (your presentation for tomorrow)

Slides: Morning Lecture

Multi-Device Experiences

Slides: Morning summary.

Video lecture (Multi-Device Experiences)

Friday

08:00: Group Presentation with Live Feedback Form (Results)

10:00: Group work

Saturday

17:00: Hand-In of Report (0.5 page/groupmember) with Lean Canvas, Landing Page, User Story Map and Annotated (Micro-interactions) Wireframes, as well as documentation of your validations, as appendices in one pdf file to CampusNet.

Name your file "GroupNN_title.pdf" (where title is a description of your work).

Include also links to POP/Marvell/Invision "executable prototypes" if relevant, but make sure you have all details of the wireframes readable in the PDF file you hand in.

For the report content, please follow the guidelines given earlier (page 25 of this deck, also adding relevant validation documentation).

Literature

IT-Universitetet (2018): Derfor fejlede tre store offentlige it-projekter

Milgram, P. and Kishino, F., 1994. A taxonomy of mixed reality visual displays. IEICE TRANSACTIONS on Information and Systems, 77(12), pp.1321-1329.

Alanya Treene (2017): The rise of augmented reality.

Andy Robertson (2017): New Lego Augmented Reality App is the best Open-World LEGO Video Game.

MarvellApp (2018): Designing for VR: A Beginners Guide.

Support: +45 45 25 74 43