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User Experience Engineering

2017 Jan 16-20: Affective (Emotional) Systems and Beyond
Page last edited by Per Bækgaard (pgba) 28/12-2017

Monday January 16th

08:00: Introductory lecture on Affective Computing and Multi Device Complementarity, followed by group work on the assignment: Create a landing page and lean canvas describing 1) your own affective system idea that uses for instance elements of facial gesture recognition. You need to design a system 2) with at least two devices that interact, preferably 3) with a health-related focus; 4) pure games are strongly discouraged although gamification elements can be included.  Validate the problem with at least one other group. Start by downloading the AffdexMe app ( Android or iOS) and view the short explanatory video to see how the SDK and the technology can be made to work. Also  identify examples of  consistency, continuity and complementarity within the Spotify system, to get inspired.

12:00 Upload your landing page to CampusNet.

13:00 Short feedback session, followed by continued group work, with validation of your (revised) concept with at least one additional group.

16:00 Upload your landing page and lean canvas to peergrade.io and subsequently grade/comment on the assigned projects.

Monday morning slides.

Noon slides (heart failure patients)

Tuesday January 17th

08:00: Guest Lecture by Jakob Bardram, followed by group work, preparing your presentation for the "Pitch-your-idea" session.

12:00: Noon HandIn of your Landing Page

13:00: "Pitch-your-idea" session  followed by group work on the afternoon HandIn: Landing Page, Lean Canvas, User Story Map and Storyboard of Wireframes.

16:00 HandIn and PeerGrade of: Landing Page, Lean Canvas and User Story Map as well as optionally your first iterations of the Storyboard of Wireframes.

 
 

Wednesday January 18th

08:00: Feedback and lecture on multi-device experiences, followed by group work

12:00 Noon HandIn (complete package of Landing Page, Lean Canvas, User Story Map and Storyboard).

13:00: Feedback session followed by group work

16:00 HandIn and PeerGrade  (complete package of Landing Page, Lean Canvas, User Story Map and Storyboard).

Wednesday morning slides.

Thursday January 19th

08:00: Feedback and lecture on visual design, followed by group work

12:00 Noon HandIn  (complete package of Landing Page, Lean Canvas, User Story Map and Storyboard).

13:00: Feedback session followed by group work

16:00 HandIn and PeerGrade  (complete package of Landing Page, Lean Canvas, User Story Map and Storyboard).

Thursday morning slides.

Friday January 20th

08:00: Project presentations (3 min for each project) with online feedback. Group order decided at the start of the session. For feedback, please use this google formsResults will be available when forms are (temporarily) saved. Feedback will again be given on two parameters: The scoping (to what extent does the prototype address clearly defined user needs for a specific segment) and on the solution (t o what extent does the prototype as a minimum viable product solve these needs), with additional verbal comments also to be given.

11:00: Continued group work incorporating the feedback and writing of the weekly project report.

 
17:00: Upload of your weekly project report with appendices (landing page, lean canvas, updated user story map and annotated story board). Please use the 2-column ACM_SigConf template (part of  ACM Master Article Template  ) ?to generate and hand in one single pdf file. The template exists in both Word and LaTex formats, but only the reulting pdf file should be uploaded. Only pdf files that are named "Group_NN.pdf" are considered as handed in (where NN is your group number, i.e. "01", "23", etc). NOTE: make sure you mark who takes responsility for each section of the report.

Literature

R.W. Pichard: Affective Computing (original article)

Affective Computing Overview (wikipedia)

Affectiva: Facial Emotion Recognition (web site) or introduction video

Gravenhorst, et al. 2015: Mobile Phones as Medical Devices in Mental Disorder Treatment

Michal Levin: Designing Multi Device Experiences ( Free sample chapter)

Cuttone, Bækgaard, Sekara, Jonsson, Larsen, and Lehmann:  SensibleSleep: A Bayesian Model for Learning Sleep Patterns from Smartphone Events
Jenifer Tidwell: Designing Interfaces.
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