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Lean UX user experience design

week 2
Page last edited by Michael Kai Petersen (mkai) 18/09-2014

Learning objectives (Specific)

  • Compare your streaming app prototype against existing solutions
  • Translate the unique value proposition of your streaming app into a fake landing page
  • Redefine your user hypotheses based on the fake landing page
  • Validate the user hypotheses by testing specific user scenarios in a functional prototype

Lectures

Lean methods related to UX user experience, reusable design patterns and rapid prototyping.

 

Group work related to week 2 assignment A

 

(General feedback from friday wk1 hand-in).

 

Monday:

  • Landing page: create a fake landing page that captures the unique value propostion of your streaming app and diffentiates it from existing solutions like Spotify
  • Prototyping: redefine the user hypotheses into sequences of screens that capture specific user scenarios  to be qualitatively validated in a functional prototype using  POP  for iOS or android, by sketching out the app functionalities on paper as wireframes, import the wireframes into a storyboard using POP, transform the storyboard into a functional POP prototype with simple navigation
  • Presentation : demo the latest iteration of your POP prototype and state what user needs it is meant to validate

Thursday:

  • Validation of user needs   : validate your user hypotheses by testing your POP prototype concept with members of the other groups to collect and incorporate feedback for next iteration of your design.
  • Multiple device experiences : identify 1. "consistent design" MVP features that could be optimized based on specific smartphone characteristics, 2. "continuous design" scenarios that might provide a UI flow across contexts, 3."complementary design" functionalities that could enhance the UI based on aspects of control or collaboration.
  • Peer review: present next iteration of your POP prototype app (max. 3 min per group)
  • Iteration: incorporate feedback and new ideas into the design and upload your prototype before friday at 17.

 

Friday assignment 1 final:

  • Link to report template: ACM format (your choice of .doc or LaTeX as working format -- but only PDF files accepted as hand-in).
  • See the CampusNet assignment area for further details!

Slides

Prezi: Qualitative & quantitative testing

Prezi: Multi device ecosystems

 

Videos

  • Lecture 4 A - multi device experiences based on the aspects of consistency within devices, continuity across conntexts and complementarity to build new types of experiences by combining devices.

Literature

Laura Klein: "UX for lean startups" Chapter 2-4 "The right sort of research at the right time", "Faster user research", "Qualitative research is great .. except when it's terrible"  (get the book)

Michal Levin: "Designing multi-device experiences" Chapter 1 "An ecosystem of connected devices" (free sample chapter)

 

Links

Peer review form (to be used thursday afternoon for plenum review)

Peer review results w/wordcloud (simple version w/o wordcloud)

 

Software

POP app for prototyping on paper

 

This week's prototypes

 

 

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