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Human computer interaction

Lectures 1 & 2
Page last edited by Camilla Birgitte Falk Jensen (cbfj) 10/09-2012

 

Learning objectives (Specific)

  • Identify user needs based on scenarios
  • Define EPIC <user> <needs> <value> statements

Lectures monday & thursday:

Basics of UX user experience engineering: transforming user needs into design patterns

  • user centered design process
  • brain machine interface for neurofeedback

Examples of design patterns capturing what users do based on Tidwell's "Designing interfaces - patterns for effective interaction design", Chapter 1: What users do.

  • safe exploration
  • instant gratification
  • satisficing
  • changes in midstream
  • deferred choices
  • incremental construction
  • habituation
  • microbreaks
  • spatial memory
  • prospective memory
  • streamlined repetition
  • shared social components
  • personal recommendations

Group work related to Assignment 1:

Design a DTU smartphone app integrating existing social media for study & group work

 

Monday:

  • build a questionnaire to gather information on how social media is presently used for study and group work
  • interview your fellow DTU students about what features are used for what purpose when and in which context
  • analyze answers to abstract the underlying functional goals

Thursday:

  • based on your questionnaire present typical usage scenarios supported by your app in max 2 slides (rather than overall descriptions such as 'file sharing' capture specific tasks e.g. 'synchronize documents' or 'edit offline')
  • prioritize functionalities and translate into EPIC <user> <needs> <value> statements 

Slides

Prezi

Literature

Tidwell's "Designing interfaces - patterns for effective interaction design", Chapter 10: Going mobile.

Additional material

iOS human interface guidelines

WindowsPhone7 - plain & simple

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