Page last edited by Michael Kai Petersen (mkai) 08/11-2012
Design a smartphone app
- Define user needs related to a smartphone app with a complexity
similar to http://www.sensible.dtu.dk
- Conceptualize a smartphone prototype app design utilizing
sensors such as http://funf.org/journal.html
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Translate goals into usage scenarios by defining <user>
<needs> <value> EPIC statements
-
Transform EPIC <user> <needs> <value> statements
into UML use cases and sequence diagrams
-
Define user interaction in your app related to gestures,
affordances, feedback and visualization
-
Select relevant mobile design patterns supporting your
concept
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Implement the design patterns in a smartphone prototype interface
using Axure
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Validate the design based on a 'think aloud' usability test with
predefined tasks
-
Incorporate the user feedback into a second iteration validated by
a heuristics test
Hand-in:
please upload a short description of your concept to the
assignment folder no later than november 26 as a PDF with a
scope similar to those applied in the Venture Cup Idea Competition
http://www.venturecup.dk/betalab/wp-content/uploads/2012/08/Business-Plan-Idea-Competition.pdf
- subsequently document your design from a user experience
angle by generating an Axure design manual with an AxShare URL
link to the protopype no later than december 9,
2012
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