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Human computer interaction

Lectures 9 & 10
Page last edited by Michael Kai Petersen (mkai) 15/10-2012

 

Learning objectives (Specific)

  • Enhance affordances based on emotional design
  • Optimize interaction based on feedback
  • Identify central tasks to include in usability testing

Lecture:

Emotional design and interaction

  • visceral, behavioral and reflective responses
  • temporal and spatial motion within a plane

Enhance affordances for users to perform actions and provide them with timely feedback based on the design patterns from Neil's "Mobile design pattern gallery", Chapter 8: Feedback & affordance

  • tab
  • flick
  • drag
  • error message
  • confirmation
  • system status

Enable users to get started and discover features based on the design patterns from Neil's "Mobile design pattern gallery", Chapter 7: Invitations

  • dialog
  • tip
  • tour
  • video demo
  • transparency
  • 1st time through
  • persistent
  • discoverable

 

Group work related to Assignment 2:

Design a DTU smartphone app integrating existing social media for study & group work

 

Monday:

  • incorporate aspects of emotional design into the mockup of your app
  • conceptualize interaction using design patterns related to invitation, affordances and feedback

Thursday:

  • optimize the interaction related to central tasks in both your iPhone/android and windows design
  • define the sequences of tasks you wish to include in "read aloud" usability tests for assignment 2

Literature

 

Usability testing

 

Emotional Design

Links

Prezi

 

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