Page last edited by Camilla Birgitte Falk Jensen (cbfj) 10/09-2012
Learning objectives (Specific)
- Identify user needs based on scenarios
- Define EPIC <user> <needs> <value>
statements
Lectures monday & thursday:
Basics of UX user experience engineering: transforming user
needs into design patterns
- user centered design process
- brain machine interface for neurofeedback
Examples of design patterns capturing what users do based
on Tidwell's "Designing interfaces - patterns for effective
interaction design", Chapter 1: What users do.
- safe exploration
- instant gratification
- satisficing
- changes in midstream
- deferred choices
- incremental construction
- habituation
- microbreaks
- spatial memory
- prospective memory
- streamlined repetition
- shared social components
- personal recommendations
Group work related to Assignment 1:
Design a DTU smartphone app
integrating existing social media for study & group
work
Monday:
- build a questionnaire to gather
information on how social media is presently used for study and
group work
- interview your fellow DTU students
about what features are used for what purpose when and in which
context
- analyze answers to abstract the
underlying functional goals
Thursday:
- based on your questionnaire present
typical usage scenarios supported by your app in max 2 slides
(rather than overall descriptions such as 'file sharing' capture
specific tasks e.g. 'synchronize documents' or 'edit offline')
- prioritize functionalities and
translate into EPIC <user> <needs> <value>
statements
Slides
Prezi
Literature
Tidwell's "Designing interfaces - patterns for effective
interaction design", Chapter 10: Going mobile.
Additional material
iOS human interface guidelines
WindowsPhone7 - plain & simple
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