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Jan 2-5: Mental Health Applications and Affective Computing
Page last edited by Per Bækgaard (pgba) 13/01-2018
Learning Objectives
Tuesday 08:00: Introductory lecture on User Experience, Elements of Value and Lean Canvassing 09:30: Group work 12:00: Lunch break 13:00: Group presentations and plenum discussions 14:15: Guest Lecture (Jakob Bardram) 15:15: Group work 17:00: Hand-In of Lean Canvas and a draft Landing Page describing your proposed Mental Health Application Slides: Morning lecture. Guest lecture. Wednesday 08:00: Feedback and Lecture on User Story Maps 09:00: Group work and hand-in to CampusNet of revised Lean Canvas, Landing Page and initial User Story Map 12:00: Lunch break 13:00: Short feedback session 13:30: Group work and upload of revised Lean Canvas, Landing Page and initial User Story Map, and optionally initial Wireframes, to peergrade.io 16:00: Peergrading of assigned groups 17:00: End of day Slides: Morning lecture. Thursday 08:00: Feedback and Lecture on Wireframes and Micro-Interactions 09:00: Group work and hand-in to CampusNet of revised Lean Canvas, Landing Page, User Story Map and Annotated Wireframes 12:00: Lunch break 13:00: Short feedback session 13:30: Group work 17:00: Upload of revised Lean Canvas, Landing Page, User Story Map and Annotated Wireframes to campusnet. Please create a version that you can use for presentations friday morning. Slide: Morning Lecture. Friday 08:00: Group Presentation with Live Feedback Form (Results) (Link to HandIns) 10:00: Group work 17:00: Hand-In of Report (0.5 page/groupmember) with Lean Canvas, Landing Page, User Story Map and Annotated (Micro-interactions) Wireframes as appendices in one pdf file to CampusNet. Name your file "GroupNN_title.pdf" (where title is a description of your work). Include also links to POP/Marvell/Invision "executable prototypes" but make sure you have all details of the wireframes readable in the PDF file you hand in. Literature Heidi Mitchell 2017: To Treat Depression, Try a Digital Therapist (Wall Street Journal) Bardram and Frost 2016: The Personal Health Design Space. Gravenhorst, et al. 2015: Mobile Phones as Medical Devices in Mental Disorder Treatment Cuttone, Bækgaard, Sekara, Jonsson, Larsen, and Lehmann: SensibleSleep: A Bayesian Model for Learning Sleep Patterns from Smartphone Events Almquist 2016: The Elements of Value (webinar) Affectiva: Facial Emotion Recognition (web site) or introduction video UX Design Collective, 2017: Design with Gestalt theory Becca Kennedy, 2017: Four psychology principles every UX designer should know |
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