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Jan 8-12: Augmented Reality
Page last edited by Per Bækgaard (pgba) 13/01-2018
Augmented Reality systems like the Microsoft HoloLens are examples of Mixed Reality: blending the virtual and real worlds. This offers new and exiting opportunities for systems design, but also poses a whole new set of challenges when designing solid User Experiences. This weeks project will focus on re-enginering existing ideas and apps to work in an augmented reality setting, evolving into your own idea. Notice: This page will be updated throughout the week with additional information and material. Learning objectives
Monday 08:00: Recap and Introductory lecture on Augmented Reality Systems 09:00: Group work and Hand-In of a Landing Page (and Lean Canvas) describing an AR extension to another app 12:00: Lunch break 13:00: Guest Lecture (John Paulin Hansen) 14:00: Group work (and simultaneous VR demo) (NOTE: 450#011 is NOT available in the afternoon) 16:00: Review in clusters of 2-3 groups 17:00: Hand-In of a Landing Page, Lean Canvas, initial USM and Annotated Wireframes Slides: Morning Lecture. Guest Lecture. Tuesday 08:00: Feedback and lecture on validation 09:00: Group work and (preparation of) validation 12:00: Hand-In to CampusNet and Lunch break 13:00: Short feedback session followed by group work, validation with other groups and poster preparation 15:59: Hand-In to Peergrade 16:00: Peergrade open until 17:00 Slides: Morning Lecture. Wednesday 08:00: Feedback and midterm evaluation 09:30: Poster Session(s) followed by group work 12:30: Lunch break 13:30: Short common session followed by group work 15:59: Hand-In to Peergrade (focus on validation) 16:00: Peergrade open until 20:00 Thursday 08:00: Feedback and summary lecture 09:00: Group work 12:00: Hand-In to CampusNet and Lunch break 13:00: Short feedback session followed by group work and preparation for final presentation 17:00: Hand-In to CampusNet (your presentation for tomorrow) Slides: Morning Lecture Multi-Device Experiences Slides: Morning summary. Video lecture (Multi-Device Experiences) Friday 08:00: Group Presentation with Live Feedback Form (Results) 10:00: Group work Saturday 17:00: Hand-In of Report (0.5 page/groupmember) with Lean Canvas, Landing Page, User Story Map and Annotated (Micro-interactions) Wireframes, as well as documentation of your validations, as appendices in one pdf file to CampusNet. Name your file "GroupNN_title.pdf" (where title is a description of your work). Include also links to POP/Marvell/Invision "executable prototypes" if relevant, but make sure you have all details of the wireframes readable in the PDF file you hand in. For the report content, please follow the guidelines given earlier (page 25 of this deck, also adding relevant validation documentation). Literature IT-Universitetet (2018): Derfor fejlede tre store offentlige it-projekter Milgram, P. and Kishino, F., 1994. A taxonomy of mixed reality visual displays. IEICE TRANSACTIONS on Information and Systems, 77(12), pp.1321-1329. Alanya Treene (2017): The rise of augmented reality. Andy Robertson (2017): New Lego Augmented Reality App is the best Open-World LEGO Video Game. MarvellApp (2018): Designing for VR: A Beginners Guide. |
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