Wiki
UX design prototyping - lean methods for agile development

20.02 Data Driven Design
Page last edited by Per Bækgaard (pgba) 06/09-2020

Monday September 7th

08:15-09:15 Introduction and Lecture (Subclass B: 308#A013 Subclass A and C: 358#{H069,H070,H071,H072})
09:15-11:30 Group work (358#{H069,H070,H071,H072})
11:30-12:00 Wrap-up for the day (358#{H069,H070,H071,H072})

Learning objectives week 2

  • Model user needs hierarchically as goals, activities and tasks

Assignment week 2

Upload one PDF per group outlining how you would extend your system to collect and use collected (user-related) data and interactions to improve your "hearable" system.

This should minimally be in the form of extending your system to allow validating/comparing designs or behaviour and learning about your users, or even better by making your system learn from and adapt to (individual) preferences learned from the user’s behaviour.

Do this by 1) sketching goals, activities and tasks in a user story map (E.g. https://www.lucidchart.com or  https://www.draw.io/ or https://storiesonboard.com/) as hypotheses that can be validated 2) include in the PDF a working link to a functional executable prototype. Remember to update and include also 3) your lean business canvas for the app in the PDF.   

Hand in by Thursday September 10th at 23:00 to the peergrade.io course page and subsequently individually review the projects you have been assigned on peergrade before Saturday September 12 at 16:00.

Slides and Zoom link

Video lectures

Required Reading

Notes

Additional Links

Support: +45 45 25 74 43