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UX design prototyping - lean methods for agile development

20.04 Qualitative Validation and Gestalt Principles
Page last edited by Per Bækgaard (pgba) 21/09-2020

Monday September 21st

08:15-09:15 Lecture and presentation in 308#013 (Subclass A in auditorium)
09:00-11:20 Group work in 358#069,070,071 and 072
11:20-12:00 Presentations/feedback/QnA on group work in358#069,070,071 and 072

Learning objectives week 4

  • Select and implement appropriate design patterns for a UX prototype design

Assignment week 4

Create a system, targeting end-users (patients), that facilitates the recording and commenting of heart arrhythmia events. Describe your system in a Lean Canvas (focusing on the patient-side and backend interactions), describe the behaviour in a User Story Map, and create at least two different prototypes as Wireframes (in a Story Board) and preferably also as executable prototypes, following Google Material Design. You may need to focus on the core interactions in your first prototype(s).

Perform a comparative test (qualitative A/B test) with multiple participants and record your findings, using either Wireframes (maybe cut out to individual frames) or better, your executable prototype. You may do this also via Zoom.

Upload one PDF per group containing 1) your Lean Canvas, 2) User Story Map and 3) both Wireframes with a) annotated microinteractions (triggers, rules, feedback) and b) external interaction and 4) a link to your executable prototype. Also 5) add a validation slide that describes a) what you validated, b) how you did c) a summary of the findings, and d) any additional observations learned.

Do this by Thursday at 23:00 to the peergrade.io course page - subsequently individually review the projects you have been assigned on peergrade before Saturday at 16:00.

Slides

Video lectures

Note: The video-lecture content is NOT covered by the slides

Required Reading

Notes

Additional Links

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