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UX design prototyping - lean methods for agile development

20.06 UX and Visualisations
Page last edited by Per Bækgaard (pgba) 05/10-2020

Monday October 5th

08:15-09:15

Feedback and Lecture (auditorium sets 80 ppl, rest needs to go to group rooms)

09:15-11:30 Group work
11:30-12:00 Presentations/feedback/QnA on group wor

Learning objectives week 6

  • Select and implement appropriate design patterns for a UX prototype design
  • Design a minimum viable product (MVP) based on iterative UX prototyping
  • Validate a minimum viable product (MVP) using hypothesis driven design methods

Assignment week 6

Continue iterating your 'REAFEL' system, focus on improving your visualisations and incorporating feedback from your validations and peergrade.

In the process, create multiple versions that explores different (visualisation) ideas, validate, test and iterate.

Describe your system proposal on a Landing Page (with made-up screenshots), with a Lean Canvas, a User Story Map with multiple users, and as prototypes -- targeting both patients and medical professionals -- of Wireframes illustrating also your visualisations (Google Material Design).

Upload one PDF per group containing 1) your Landing Page, 2) Lean Canvas, 3) User Story Map and 4) Wireframe(s) with a) annotated microinteractions (triggers, rules, feedback) and b) external interaction and links to your executable prototypes. 

Also 5) add a slide that describes a) what different visualisations you tested and validated in each iteration, b) how you did c) the findings, and d) any additional observations learned.

Do this by Thursday at 23:00 to the peergrade.io course page - subsequently individually review the projects you have been assigned on peergrade before Saturday at 16:00.

Slides

Required Reading

NOTE: If the link does not work for you, try to access the course list at https://findit.dtu.dk/en/tags/6416 and locate and download the papers from there.

Notes

Additional Links

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